Hometown Domina – Legend of Mana
About game/music
This is “Hometown Domina” from the action RPG “Legend of Mana” (1999, PS1), developed and published by Square.
This is composed by Yoko Shimomura.
This is the 4th title in the “Mana” series.
The features of this title are as follows;
- Landmaking system:
- Players can build and explore lands (towns and dungeons) by placing AF (=artifacts) on the world map.
The “mana level” of the land changes depending on its placement and influences the events that occur.
- Players can build and explore lands (towns and dungeons) by placing AF (=artifacts) on the world map.
- Flexible storyline:
- Players can choose to follow any storyline that interests them at the time, rather than following a linear storyline.
- Character customization:
- Players can freely choose the equipment and skills of the main character.
- Beautiful pixel art like a picture book
This song is used in Domina, the first town that the players visits, and will visit again in various subsequent events.
Analyzing
bar 2-5
- Smooth 4th degree ascending progression
bar 8-10
- The inner voice is moving by semitones (^b7-♮7-^1). The movement from tension to release feels good.
bar 14-16
- bVI-bVII-i
- This is a chord progression frequently used in the Touhou series.
- The forceful ascending of each whole note toward the tonic gives the feeling of reaching a climax.
- examples;
- Corridors of Time – Chrono Trigger
- Dragon Valley – Freedom Planet 2
- Final Spice – HIVESWAP ACT 1
- King Dedede’s Theme – Kirby Super Star
- Fatal Blooms in Moonlight – Kirby: Triple Deluxe
- Hometown Domina – Legend of Mana
- Nimbasa City – Pokémon Black/White
- Battle! (Rival) – Pokémon Black2/White2
- Anarchy Rainbow – Splatoon 3
bar 18-21
- Smooth 4th degree ascending progression
Original: